Hi! I am a Game Designer seeking a full-time position.
I specialize in designing immersive and engaging game levels using both Unreal Engine and Unity. My experience includes level design, environmental storytelling, and optimizing gameplay flow to enhance player engagement.
I recently graduated with an M.S. in Game Development from the Rochester Institute of Technology (RIT), where I focused on game mechanics, player experience, and level design principles.
I am passionate about crafting memorable player experiences and always eager to collaborate and grow within the game development industry.
Here is my resume
A VR Co-op Puzzle game
UE5 | 5 mo | group project | Gameplay Design & Level Design
This is a cooperative VR game where a teleportation experiment traps two characters in an unknown world. You and your partner must use teamwork and portals to navigate ancient architecture and find your way home.
As the Design Lead, I am responsible for level design and UI design, ensuring both elements seamlessly integrate to create an engaging and intuitive user experience. I collaborate with the team, define design concepts, and make key decisions to optimize gameplay flow and aesthetics.
A 2D physics-based space shooter game
Unity | 3 mo | group project | Level Design
Rope Tool is a 2D physics-based game where Ayra uses a rope to link rockets, generating powerful propulsion and destruction. Various enemies and formidable bosses stand in the way, challenging the journey ahead.
As a member of the design team, I contributed to creating onboarding levels by turning ideas into functional elements in the game engine, ensuring a smooth and engaging player introduction.
A 3D top-down isometric puzzle game
Unity | 3 mo | group project | Level Design & UI Design
Warped is a 3D top-down isometric puzzle game where the player must escape from a mysterious underground temple by rotating the magical room they’re in to traverse areas otherwise unreachable..
As the sole designer, I built the levels and landscapes for the intro and ending cutscenes and implemented the UI icons. Each level was designed with multiple solutions, allowing for creative problem-solving and enhancing the gameplay experience.
An interactive 3D website
HTML & JavaScript | 1 mo | solo project
This is an interactive 3D web project built with Three.js, featuring a dynamic particle-based planet that responds to user rotation and zoom, showcasing particle animation and WebGL skills.
A pixel-art narrative psychological horror judgment game
Unity | 1 mo | group project | Nsrrative Design & Gameplay design & 2D Artist
This is a pixel-art narrative psychological horror game set in the afterlife of cats, exploring truth, deception, and mercy. Through interrogation, observation, and careful cross-checking of details, the player must uncover the truth and decide who is worthy of ascending to heaven.
I led the design of the core gameplay systems, including the day-loop mechanic, interrogation system, and branching follow-up choices. In addition, I established the game’s overall visual style and atmosphere, designed characters with a wide range of facial expressions, and illustrated multiple game environments.
An Endless Runner Game
UE5 | 2 mo | solo project
This is an Endless Runner game where you continuously run, avoiding obstacles, collecting coins, and gaining power-ups that boost your abilities. You’ll also encounter debuff power-ups that add extra challenges. The goal is to survive as long as possible, achieving the highest score while navigating through increasingly difficult levels.
I completed the programming in UE5 Blueprint using free assets to implement various game mechanics and features.
A top-down isometric 3D Tower Defnse Game
Unity | 1 mo | group project | Balance Design & UI design & Artist
This is a top-down isometric 3D Tower Defnse Game where the player has to protect the townhall from the Gummy Warevolves. There are different structures such as Woods, Bakery Mills and Outposts that help recieve more Cookies and kill the warevolves. You can also Upgrade, Repaair and Destroy them. There is a shop where players can buy sugar which helps in upgrading.
I was responsible for balance and UI design, ensuring fair challenges, smooth progression, and optimized resource management. I also designed an intuitive user interface that aligned with the game's visual style.
A 2D puzzle platform game
Unity | 1 mo | group project | Level Design & Artist
The game is a 2D puzzle platform game with pixel art style. Players need to avoid being found by creatures that live in their own area because they can’t fight back while finding ways to collect mission items by interacting with the environment.
I designed the level,also drew and impletmented pixel art.